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We introduce Arenite, a novel physics-based approach for modeling sandstone structures. The key insight of our work is that simulating a combination of stress and multi-factor erosion enables the generation of a wide variety of sandstone structures observed in nature. We isolate the key shape-forming phenomena: multi-physics fabric interlocking, wind and fluvial erosion, and particle-based deposition processes. Complex 3D structures such as arches, alcoves, hoodoos, or buttes can be achieved by creating simple 3D structures with user-painted erodable areas and vegetation and running the simulation. We demonstrate the algorithm on a wide variety of structures, and our GPU-based implementation achieves the simulation in less than 5 minutes on a desktop computer for our most complex example.more » « lessFree, publicly-accessible full text available August 1, 2026
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Ecormier-Nocca, Pierre; Cordonnier, Guillaume; Carrez, Philippe; Moigne, Anne-Marie; Memari, Pooran; Benes, Bedrich; Cani, Marie-Paule (, ACM Transactions on Graphics)null (Ed.)
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Galin, Eric; Guérin, Eric; Peytavie, Adrien; Cordonnier, Guillaume; Cani, Marie‐Paule; Benes, Bedrich; Gain, James (, Computer Graphics Forum)
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